Hypercinema




Week 12 & 13 - World-building and Animation/Interactivity
                              - Lighting and Export

We stick to our initial idea of Summer Dream but it evolved during the process. Now, our theme is Summer Wine. For the past two weeks, we’re gathering miniature objects and footage of our feet. The Cornell Box now includes all things that are related to summer (mutual stuff that come up during the brainstorming phase). 

First thing we did was to laser cut the frame and the shelves for our physical box. Then, we stained the box with a darker walnut color to create a different effect and accentuate the object which will be placed inside our box.  

 

We took different videos of our feet stomping. Then, I masked the video using Runway and created a green-screen version of them. Later on, by using After Effects, I removed the background and exported them with the alpha channel.





Week 11 - Unity: The Interface

CORNELL BOX

Priyanka and I, spent our time coming up with a theme for our Cornell Box. The inspirations I found were usefull in the sense that we kinda agreed on what we liked and disliked. We liked the fact that there can be layers and compartements. I’m sure that by mixing both of our personalities it’s going to be a funky and colorful box!

We spent couple hours ideating and brain storming. This is what we got!



We both like summer and love recalling good memories. After sketching we realized how these 2 topics were related to each other and also had some similarities for us. So, we merged them together and we got: SUMMER DREAM!



Our box will be an antique mirrow like front. It would be some sort of a cabinet, and once you open it, you’ll see the compartements etc. Things that represent this Summer Dream will be placed inside. We’ll simplify the number of objects but this is roughlt how we are going to proceed.

GONE HOME

I got scared while playing and couldn’t finish it. The attention to details were amazing. I liked the little jokes that the game have. 





Week 10 - Intro to Real Game Engines

SOME INSPIRATION

I went to MoMA on saturday and saw real Cornell boxes! Also gathered some other inspiration for the overall look of your box.
I especially loved this piece because it represents a memory/a person/a time/an object. It contains all of this info within itself and it’s visually pleasing (at least for me).



The other Cornell box that I saw was the one below. Visually, they had different aesthetics and I can say that this one was “creppy” in a way that it had a doll. 




Dali’s “The Little Theater” was interesting in terms of construction. To give a sense of depth, the artist used several panels. Recreating a similar visual effect in Unity would be nice. 



We’re still unsure about what we want our box to be like. But, both me and Priyanka are imagining something bizarre/strange/absurd. 

Seeing a tangible artwork versus a virtually created one will most certainly feel different. The examples are great but we have to think in a different way. Since the audience will have to have a headset in order to see the piece and they’ll interact differently. 






Week 9 - Augmented Reality

MANY MANY CARS

It was really fun learning about masking techniques. Maybe it’s because I’ve never thought of this but, I didn’t now that After Effects had such fancy tools. Both the masking tool and the puppet position tool was very eye-opening. Now I know how people duplicate themselves in videos. (Maybe I’ll try it myself aswell!)

 

WHAT WE WANT PEOPLE TO EXPERIENCE?

Our initial idea was to create a waterfall etc. Apparently, creating a 2D water effect is really hard and with our knowledge it doesn’t look good either. So, we slighly changed our behavioral tree. 

When people open the link, they’ll see that the screen is blurred with clouds and there’s a sign that says “follow the path”.  This will allow people to enter a new world by walking through the clouds. Once they come to the end, since they’re getting closer to the end, this will trigger the rainbow to show up. By tapping the rainbow, our unicorn will appear. 


Our elements:


       

Process:

First, I tried to understand how Aero works and tried to add all of the elements to my surface. There was a unicorn on my bed! Placing the clouds on the surface was not a good idea, so I moved them a bit above and change their sizes. It felt more like how you feel when a plane goes into clouds. In the first image, I had to tilt to camera a bit down to see the clouds, but here it’s in eye-sight. 
 
   


Unfortunately, we couldn’t manage to create what we have in mind. In this video, after adding a behavior to the turtle, they hide the object and add a delay. That way, initially we don’t see the turtle until we get pass the delay time. When we tried to do this with our rainbow, we couldn’t manage it. It disappears once I go into the clouds and reappears once I get closer to the end. 

You can watch video here!

The outdoor trial is here!

Maybe it’s because of my phone but the app was so glitchy and gave errors frequently. 






Week 8 - Intro to Motion Graphics

We decided to form a group with Lisa during class and worked on a new character. She wanted to create a fantasy world for us to step back from the real world. I created the illustrations for the unicorn. 

  




Week 7 - Animation & Character

MEET CRUST THE DUST!

Crust is a dust with a big heart. Crust is bored with its daily life and wants to have an adventure. Until, Crusty appears on a window next door! It’s time for Crust to shine now!



-Inspiration for Crust the Dust-

  

   


  

ALSO, WHY?

How is this inappropriate? 

  






Week 6 - Motion & Time

HATS OFF TO PEOPLE WHO CREATES STOP MOTIONS

My first idea was to recreate a daily struggle; getting soap from the dispenser. Then, we started thinking about our lives and the strugless from our daily routine. The ideas that came to our mind were: trying to pull down the charger from the ceiling, the phone slipps from your hand because you fall asleep during the subway ride, getting distracted by your phone that you miss your train etc. So, most of our ideas were ITP and subway related. 

After our discussions, we realized that we both liked the effect of paper-cut stop motions. Therefore, we started by listing our elements and found some inspiration online for how to draw stuff. (Thanks to Pinterest <3). 

For both of our stop motion videos, we spent a good amount of time on colors and the movement. The colors were important for our staging. Otherwise, it would be so confusing if everything were in similar colors. The objects are used at the center to create a better focus. For the soap, we cut out little pieces to create a realistic fall. We had to pay attention to the physics of the world. On the other hand, for the hand, we first started off with more mechanic movements which felt so superficial. Then, we focused on how people moves in arcs. Hence now, the arm/hand draws arcs when its going up and down. 


DAILY ROUTINE

“Daily Routine” shows our everyday interaction with the soap dispenser. Since it’s a loop, it starts and ends with the same shot. But unfortunately, I couldn’t upload a .gif file to Youtube. To watch the video, click here!






The image on the left was the first trial/prototype. Rather than drawing each shot beforehand as the storyboard, we created our core elements first and then decided how we’re going to move inbetween the shots. Aftar that, we made different design choices regarding the colors and the precision of the paper cuts. The right image shows our set”design” and the 15 pieces we made to create the soap. To move the paper in a more stable way, we used wires and a good amount of tape to fix the position of our cut-outs. 

VOYAGE TO A FAR FAR AWAY LAND

For the second loop, our initial idea was to create the moment how sometimes we get distracted by our phones and miss the train. The idea was nice but after we though about the details, it seemed so complicated. Just think about a train passing by and imagine how peoples hair, clothes, etc. reacts to that breeze..Then, we focused on the hands on the handle and how they move, but even that would require a lot of humanly moves plus the train would also shake a bit. To dim the idea even more, we got rid of people (also, it’s really hard to create silhouettes) and added a background. To give the effect of the train moving, we also added a column with a shadow. 

  

The image on the right shows how we recorded this loop. To give more depth, we slightly lifted up the vagon and used a ruler to move the background. To make it look more real, we used a transparent plastic thingy to use it as the window (can be seen on the left image).


Overall, we’re really happy with the end products. We had so much fun using paper. Using a different tool than our computers and creating something by hand was meditative. To watch the video, click here!






Week 5 - Concept Sharing & Intro to Motion

CAN YOU DETECT THE REAL FACE OF YOUR FRIENDS? 

During these past 2 years, we’ve been only seeing peoples’ eye-area and imagining the rest of their faces. This turned into a game where our brains started imagining the rest and filled in the blanks.

For this project, we (Anna & me) wanted to show how people’s faces look changes after removing the mask. To do this, we morphed some faces together as a way to visualize how we imaged them. Facemorph.me helped us to create “fake” AI images of our peers. 



  




We turned this into a game (because we thought that it would be more fun).
To play the game: click here!





During the game you’ll see the 20 images above in a different order. And you have to choose whether it’s real or fake within 3 seconds. We made some of our friends to play the game and it’s funny to see how they choose “real” when it’s so fake. 

We’ve been so accustomed to see peoples eye-area.  Since somethimes it doesn’t match what we had in our minds,  now it’s hard to memorize people’s original faces. This game is all about you paying attention to the faces of people. 

During the class, Gabe showed us pictures of his dad and other AI generated version of his dad.  This made of think about a “find your real dad” game. Then, we go through this steps:

  • What if we combined ourselves (anna + me)?
  • Can we create a new persona from us?
  • What if we turn it into a find Waldo game where Waldo would be us and we would generate other versions of us and create a made-up background?

We couldn’ figure out a way to mesh up each others faces. Then!! the mask ban was released last week. I begun to confuse myself who was who etc. So we turned this idea into a game!





Week 4 - Synthetic Media & Runway ML

RUNWAY IS FUN!!!


    





Week 3 - Intro to Synthetic Media, Manipulation and Editing

WHO OWNS MOLOTOV MAN’S RIGHTS?

In this digital age, images are easily dislocated. It’s nearly impossible to track where it’s being used now. At that point, it’s really hard to distinguish who the owner is. I guess Susan was right when she mentioned how Joy was decontextualizing the image as a painter. But, isn’t photography also decontextualizing the thing that’s been captured? Both photography and painting are artistic approaches where there is room for reappropriations.
But this doesn’t justify how Susan requested a huge amount of licensing fee. It feels like she’s just trying to earn money out of that situation. 


IS THIS REAL OR FAKE?

I love this trend where people posted photos of hotdogs and legs and asked people to distinguish between the two. (Hot Dogs or Legs?)Back then, this was crazy. But now, it sounds easy to make and have fun with this. 

The other example I found is relatively a new one. This Turkish artists used AI to visualize and create hyper-realistic images of dead artists and famous people. The images portray how these people would look if they were alive.(As If Nothing Happened)

Since these images have some kind of an artificial imagination, we can consider images as synthetic media.There’s an existing image/person, and by altering the image and adding some features the artist augmented this reality.  He added “"With the development of AI technology, anything imaginable can be shown in reality.” To create the images, he used a combination of software to obtain realistic facial textures, and used photo editing to create realistic lighting. 

The images that the artist used can be found on the internet. But is it ethical to create hyper-realistic portrays of famous people? The family members of these people might have do what Susan did. Ask or sue those people for using those famous people’s images without getting consent. I think that it’s so unnecessary to do such thing since the artist is not creating a bad reputation nor having a political stance. 

COMMENTS ON HELL’S ELEVATOR

  • Is this elevator going up or down? Most of the people were confused between the two. So, how can we edit the sound that we can create a hell that is downstairs.
  • Elevator is huge! We should more EQ to describe a small-cube shaped elevator. Now, it feels like a big indoor night club.





Week 2 - Sound and Space : Setting and Space

TAKE A RIDE ON HELL’S ELEVATOR 

    by Kota Kuromaru, Olive Yu, and Elif Ergin

   

   

As humans, we are accustomed to the surroundings that often times we tend to block out sounds and background noises. A big portion of these sounds is being filtered by our own brains. If and only if you’re in the mood for “listening”, then, you start to pick up clues from outside.

Did you know that the elevator makes a different sound when it’s going up and down? Did you ever notice the humming sound of the engine? Also, what happened to good old elevator music?


An elevator is just like a magic box that can take you to mysterious places. So, what if this elevator took us way down, to hell? 

“Elevator to Hell” displays a dystopian corporate hell. In a way, the elevator itself becomes a reference to corporate life where people are sucked in a system and they can’t get out. The cartoon-like illustrations depicts the transition between the routine life and the feeling of “imprisonment”.




Take a look at our recordings!
︎ https://soundcloud.com/zeynep-elif-erginutm_source=clipboard&utm_medium=textutm_
campaign=social_sharing
Take a look at our video!
︎ https://www.youtube.com/watch?v=ogxDpv39ETc

*Illustrations by me!

   

To recreate the sounds, we recorded instances of an actual elevator and mixed those with our samples. The image above shows the materials that we used during our sound recordings. Beside these materials, we also used our own voices to scream and to make evil/hellish
sounds to replace the background noise. 


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DECONTEXTUALIZED IMAGES

Nowadays, it’s hard to own the rights of something on the internet. Once you publish something online (except private sites etc.) you have to accept the fact that the thing you posted can be decontextualized and dislocated. When it comes to internet, your actions can turn into an avalanche; it can be the beginning of something and the end of a bigger thing. 





Week 1 - Intro to Storytelling / Sound and Space

HOW CAN WE EXPRESS BETRAYAL WITH SOUND?

We ended our first lecture with a fun and creative exercise! After being introduced to zoom audio recorder and microphones, it was time to interpret and record the sounds below. As a group (Olive + Kota and myself), we’re mostly confused about the sound of betrayal. Then, we switched our focus from the action of betrayal to the feeling of betrayal. To mimic the sound of heartbreak and disappointment, we used a crackling sere leaf. It was quite challenging to communicate non-physical sounds; such as, emotions, colors, etc.

  • The feeling of loneliness
  • The feeling of happiness
  • The sound of betraysl
  • The sound of cold
  • A hum
  • A metal sound
  • A ticking sound
  • The sound of purple
  • Squishiness


Click the link below!

︎ https://soundcloud.com/zeynep-elif-ergin/sets/itp-hypercinema-audio-scavenger-hunt?si=ad32c9fc45d24bbd8eefddbf8a7e4b71&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing

Additional Notes:
DO NOT forget to check the SD + the battery
ANNOUNCE what you’re recording



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LISTENING VS. HEARING

“The ear hears, the brain listens.” - Pauline Oliveros

I used to live at the intersection of a hospital, an elementary school, and a mosque. The sound of my urban environment was made off: sirens, honks, cars breaking, motorcycles, people talking on the phone, children playing, school bell and prayers. Even when I wasn’t doing anything, the background sound was chaotic. Then, COVID HAPPENED and most of these sounds were no longer present. During lockdowns, I was able to target new sounds which were there all along. I started hearing birds chipping and the humming of the breeze. The level of my sonic information awareness went up.

There was a moment where I heard two dices rolling. As Oliveros said “Listening is a lifetime practice that depends of accumulated experiences with sound.” and she was right! To fully understand what was going on, I went from hearing to listening, and searched for other hints. Haley Shaw explained how sounds in real life are complicated since there is always a stack of various sounds. In this case these were: two men talking, dices rolling and hitting a surface, the sound of a teaspoon. My prior experiences helped me make the connection between these sounds and match the narrative of what was going on. And Voila! I was able to target men playing backgammon from across the street, which is merely impossible to distinguish before.

Question:
What is scoring? What is trope? 

*I set out to make the score feel warm, human, close, and real.
*The sonic trope being beep boops, digital music, and synthesizers.
















 
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